﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using SurvivalStrategy.WorldData.ItemComponents;

namespace SurvivalStrategy.WorldData.Colliders
{
    public class Collider : ItemComponent
    {
        public virtual bool CheckCollision(Collider other)
        {
            return true;
        }

        public virtual string ParseToString()
        {
            string result = "";
            return result;
        }
    }
}
